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The Avatar's Guide to Britannia

An Interactive Walkthrough of Ultima VI: The False Prophet

Britannian briefing

The False Prophet

Britannia is under siege, the Shrines of Virtue have fallen, and an ancient Gargish prophecy names the Avatar as the destroyer of their world. This briefing keeps the campaign, the realm, and your readiness in one place.

Continue the Grand Quest

The situation

Two peoples, one crisis

Gargoyles occupy the shrines while Britannia answers them with fear and steel. Behind the invasion lies the stolen Codex, a collapsing homeland, and a conflict that cannot be solved by conquest alone.

Seek first to understand the enemy named by prophecy.

The theatre

Britannia, surface to depths

Plan routes across the surface, four dungeon levels, and the Gargoyle Realm using locations and residents recovered from the original game data.

The road ahead

Four movements toward peace

Your Grand Quest progress will appear here.

Before you depart

Avatar readiness

Understand how your virtues shape starting attributes and later advancement.

The Gypsy's Prophecy

The seven questions determine your starting attributes. The chart compares the potential bonuses attached to each virtue.

Path to Enlightenment

Experience alone does not grant levels. Meditate at cleansed shrines for permanent attribute growth.

    Personal record

    The Avatar's Chronicle

    Select up to three defining virtues and let Britannia's bards compose your chronicle.

    The Avatar's living journal

    The Grand Quest

    Follow the required journey in order, Act by Act, then explore Britannia's optional stories without mixing them into the path to the finale.

    Main quest progress 0/19
    0% complete
    Your next objective

    Begin the journey

    Open the first act and follow Lord British's summons.

    Show route
    Critical path

    Main Quest Checklist

    Complete objectives from top to bottom. Later steps unlock only when every requirement before them is finished.

    Follow in order

    Dialogue keyword badges reveal compact conversation prompts. Hint opens Seer counsel already attached to that objective.

    Britannian Almanac

    A successful Avatar relies on loyal companions, powerful equipment, and mastery of the arcane. This almanac serves as your quick reference to the essential resources available throughout the realm.

    The Fellowship

    You may recruit up to eight members to your party. Click on the table headers to sort companions by their strengths and find the perfect allies for your quest.

    The cartographer's field guide

    Britannia, mapped

    Follow the quest from its first shrine to the Gargoyle realm. Every place, character, and hidden passage is traced from the original game.

    World layers
    06
    Named residents
    186
    Quest threads
    19
    Select a marker to reveal its quest connections.

    Routes beneath Britannia

    Dungeon expeditions

    Choose an expedition to locate its entrance on the atlas.

    Cheat Codex & Exploits

    Sometimes the forces of Britannia require a helping hand (or a little humbug). These sanctioned notes document the secret menus, exploits, and platform-specific tricks gathered from veteran Avatars. Use them wisely if virtue permits.

    Words of Passage: Copy Protection

    Certain individuals in Britannia will test your knowledge to verify your identity. Use this searchable archive to find the answers you seek. Simply type a keyword from the question (e.g., "Trolls" or "Jux") into the box below.