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A field guide for the resistance

Ultima V interactive guide

Britannia is under threat from the forces of the Shadowlords. Only you can save them.

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Ultima V Warriors of Destiny box artwork
Origin Systems · 1988

Resistance briefing · Britannia occupied

Virtue has become a weapon.

Lord British is lost below the world. Above, Blackthorn rules through compulsory virtue while the Shadowlords turn Britannia toward Falsehood, Hatred, and Cowardice. Reassemble the old fellowship and prepare a kingdom-wide resistance.

Surface and Underworld atlas Persistent liberation tracker Searchable resistance archives
The Avatar and the resistance face Blackthorn's occupied Britannia beneath the three Shadowlords
The Shadowlords hold the realm. The resistance still stands.

The situation

A kingdom held in shadow

Lord British is trapped below the world. Above, the three Shadowlords bend cities toward Falsehood, Hatred, and Cowardice while Blackthorn's regime punishes virtue without choice.

“True virtue must be chosen—not imposed.”

Newly charted

Two complete worlds

The surface and Underworld are decoded from your original Ultima V data, with 73 searchable campaign locations.

The road ahead

Five Grand Quests to liberation

Your campaign progress will appear here.

Recommended setup

Play with a live mapping companion

Ultimapper 5 overlays a HUD and follows your position in DOSBox-based releases. Pair it with this guide's atlas for route planning.

Read the setup guide

Private counsel

Consult with the Seer

Ask for a gentle hint, an efficient route, or a precise reminder when Britannia has you at an impasse.

Lost in the Underworld, stumped by a puzzle, or unsure which quest to tackle next? Ask the seer for practical guidance grounded in Ultima V’s mechanics and quest flow.

Resistance roster

Build the Warriors of Destiny

Balance front-line strength, ranged pressure, and enough Intelligence to survive the Underworld. Select any recruit for a tactical assessment.

Potential companions

Choose a recruit

15 available

Companion Stat Comparison

A successful resistance needs a balanced team. While the tables below provide detailed stats, this chart offers a quick visual comparison to help you identify the strongest, smartest, or most agile companions for your party. Use the buttons to switch between attributes.

Potential Companions

Britannia is home to many who would join your cause, but choose wisely. A smaller, well-equipped party can be more efficient. Mages are invaluable, but some potential recruits may have ulterior motives. Use the search bar to find a specific companion or click the table headers to sort.

Name Class Lvl STR INT DEX Location

Campaign support

Expedition Readiness

Use these loadouts as departure gates, not as another walkthrough. The Grand Quest tells you where to go and in what order; this ledger only confirms what should be in hand before the next dangerous leg.

0 of 4 loadouts ready

Before Grand Quest 01.5

Castle Britannia raid

0/4 secured

Leave only when the upper-floor burglary can be completed in one controlled visit.

Before Grand Quest 02

Shrine and sea circuit

0/4 secured

Begin the pilgrimage after the resistance can cross terrain quickly and navigate without guesswork.

Short on gold? Capture a pirate frigate for free. The Jhelom fallback is about 600 gold before the Avatar’s Intelligence discount.

Before Grand Quests 03–04

Underworld sorties

0/5 secured

Treat every shard or regalia run as a self-contained expedition with a planned exit.

Before Grand Quest 05

Dungeon Doom

0/5 secured

Doom is a one-way commitment. Make the permanent save before crossing its threshold.

A loadout says when to leave; the Campaign says where to go.

Drawn from the original game data

Britannia, its cities, and the depths below

Explore both worlds, then enter every city, castle, keep, dwelling, and dungeon. All 128 floor maps are decoded from the original Ultima V game data.

World layers
02
Interiors
40
Floor maps
128
Mapped sites
73
Britannia Surface

The Avatar's living journal

The Grand Quest

Build a mobile resistance first, complete the eight Shrine and Codex cycles, destroy the three Shadowlords, recover the Regalia, then descend through Shame to the Underworld and Doom to rescue Lord British. Open Next steps beneath any objective for the exact route, supplies, dialogue, and escape plan.

0% 0 route objectives complete

Your next objective

Assemble the resistance party

Recruit the companions who make the opening route safer.

    After the strategic opening

    Optional Resistance Work

    These pursuits are arranged by the point where they deliver the most value. Complete each group before its named Grand Quest when practical; none of them gate the campaign.

    0% 0 optional jobs complete

    Field reference

    Britannian Archives

    Search the grimoire, decode mantras and Words of Power, time the moongates, or skim hard-won campaign advice.

    Spells
    17
    Virtues
    8
    Field notes
    20

    Complete Spellbook

    Magic is cast from prepared reagents and consumes Magic Points. A character's level determines the highest circle of spells they can cast. Use the search to quickly find a spell.

    Spell Name Circle Effect Reagents

    Mantras & Words of Power

    These "passwords" are essential for progressing through the game. Mantras are used at the Shrines of Virtue, while Words of Power unlock the dungeons.

    Virtue Mantra Dungeon Word of Power

    Common Player Tips

      Moongate Phases (Gate Travel)

      Casting VAS REL POR opens a gate to any moongate based on the current moon phase. Use a pocket watch to time your arrival.

      Shrine of Spirituality: enter any moongate at exactly midnight (12:00 AM) to reach the shrine in the Ethereal Void, regardless of the usual town destination. Skara Brae is where you learn its mantra, OM; you can use a moongate anywhere for this journey.

      Phase Destination

      Notes: Based on Ultima V moongate order seen in-game and the walkthrough’s examples (e.g., Phase 1 → Moonglow, Phase 2 → Britain, Phase 4 → Yew, Phase 5 → Minoc, Phase 6 → Trinsic, Phase 8 → New Magincia).