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ALBION

Interactive Companion Guide • Blue Byte 1995

Mission briefing · Survey vessel Toronto

A routine mineral survey becomes a fight for a living world.

Tom Driscoll reaches the planet that DDT calls “Nugget” and finds Albion: inhabited, ancient, and threatened by the same expedition that brought him there. This guide joins the route, people, lore, magic, and markets into one campaign desk.

Albion game cover artwork
Science fiction above. A living fantasy world below.
177decoded maps
165named NPC placements
10connected chapters
35atlas route stops

The road ahead

Four movements across Albion

Your checklist progress follows you from the opening on Toronto through the final return.

Field desks

Use the reference when the route calls for it

The Almanac, Magic, and Trade stay—but now point back to the relevant map and chapter.

The Crew's Path

Assemble your team to save Albion. From the Toronto spaceship to the alien Iskai lands, choose your companions wisely.

Select Character

Recommended Party Compositions

⚖️ Balanced

Tom, Drirr, Sira, Melthas, Siobhan, Harriet

Mix of physical power and magical utility. Best for first-time players.

✨ Magic-Heavy

Tom, Drirr, Sira, Melthas, Khunag, Harriet

Maximizes spellcasting. Khunag is required for Kenget Kamulos chapter.

⚔️ Combat-Focused

Tom, Drirr, Siobhan, Melthas, Joe, Harriet

Raw damage and tech. Joe simplifies the endgame significantly.

⚠️ Key Decision: Siobhan and Khunag are initially mutually exclusive. You can recruit both later, but Khunag is required to enter Kenget Kamulos.

Walkthrough

A chapter-by-chapter route through Albion, connected directly to the exact game maps and named NPCs.

Screenshots

A small gallery to get a feel for Albion’s UI, exploration, and combat.

Albion Almanac

A route-aware field reference for important equipment and encounters. Open the exact map or the chapter where each entry matters.

Equipment Registry

Item Type Effect Location Route

Xenobiological Data

The Four Schools of Magic

The four spell traditions, their teachers, and the campaign moments where each school earns its place in the party.

Reference basis. Spell roles and teaching locations are paraphrased from the public walkthrough; the school system and spellcasting rules are described in the original manual.

World Atlas

Explore Albion exactly as it is stored in the original game—from continental wilderness maps to guilds, homes, fortresses, and the Toronto.

Recovered cartography

Enter every city, guild, home, cave, and floor

The atlas decodes Albion’s original tile layers, first-person floor grids, palettes, NPC waypoints, and doorway event chains. Gold doors open destinations; cyan pins identify named people.

Preparing the atlas…

Trade Ledger

Verified shop multipliers and optional money routes, connected to their cities and campaign chapters.

Market Prices by Location

Location Sell % Buy % Notes Route
Prices and hints. Multipliers and optional routes are paraphrased from the draglung walkthrough. They are player-guide data, not claims from the manual.