The Corsair
Class: Fighter Type
You control a single, noble Corsair graduated from the martial academy. Banished from your home city due to a dark conspiracy, you must master combat moves and recruit genies to lift the curse.
Base Statistics
Special Combat Moves
Trainers teach you special attacks as you grow in power. To execute, hold down the strike key until the scimitar gem on the interface charges and flashes the appropriate color.
Moonstone Magic Shards
Unlike traditional spellcasters, Corsairs channel elemental powers through charges embedded in precious moonstone shards.
| Shard Type | Charges | Spell Effect | Strategy Notes |
|---|
Supernatural Consumables
| Consumable | Effect | Vendor Details |
|---|
Gameplay Screenshots
Walkthrough
A comprehensive, chapter-by-chapter checklist for Zubin's trial. Track completed goals and request guidance from the Genie's Counsel when you are blocked.
๐ฐ Guess the Number Gambling Helper
At the Sand Point table in Capital City, you can gamble up to 500 gold. Use this binary-search helper to calculate the mathematically optimal guesses and win consistently.
โ๏ธ Island of Senat Diplomatic Gauntlet
The Genie Lords negotiation sequence is complex and requires traveling across the chessboard grid to complete quests in the correct order.
Diplomacy Step-by-Step Flowchart
- Talk to the Djinn Lords (East) → they tell you to seek the Marid Lord.
- Talk to the Marid Lord (North) → he requests you free his Storyteller.
- Talk to the Dao Lord (West) → he requires the Pale Blue Jewel of Fire to release her.
- Return to the Djinn Lords → accept their terms, then say you will sail to the end of the world for Ardonat Isle. They grant the Jewel for your courage.
- Trade the Jewel to the Dao Lord → retrieve the Storyteller and escort her to the Marid Lord.
- Return her voice → the Marid Lord rewards you with the Efreet Potion.
- Drink the potion → cross the South chessboard path to the Efreet Lord.
Quick Coordinates Reference
The Genie Engine Atlas
Explore all 31 world libraries as reconstructed in-game scenes, including terrain, placed scenery, optional roofs, and actor-location metadata. Pair each render with decoded engine labels and the official cluebook's inhabitants, landmarks, and chart when available.
Zaratan
What is reconstructed: terrain geometry, original indexed-colour art, cached scenery placement, optional roof/foreground layers, raw actor labels, and initial spawn coordinates are decoded from each shipped WORLDS/*.LIB. Numbered cluebook places are manually registered to decoded game pixels and remain editable separately. Actor markers are metadata because scripts move or replace actors during play; the game also hides the roof over the player's current room.
Bestiary, Quest Items & Shops
Reference databases detailing Zakhara's hostile creatures, quest-critical artifacts, and city shop inventories.
๐ Capital City Merchants
๐น Zakhara Bestiary
๐ Quest Artifact Registry
Genie's Counsel
A dedicated consulting panel to converse with the magical genie assistant. Ask for advice on riddles, passwords, or puzzle solutions.
Seek Mystical Wisdom
Converse directly with the guide genie. The context updates automatically based on walkthrough chapters.
๐ฎ Chat Terminal
Offline mode available; queries are proxied via LLM.
Ask the Genie anything about Al-Qadim's maps, items, or quests.